Using multiple projectors to display the world around you is the gold standard of display in flight simulation. This update focuses on improving the X-Plane flight model (the mathematical model used to determine how aircraft actually fly in the sim), networking/multi-monitor and tools for using X-Plane with projectors. Our team is currently preparing X-Plane 12.0.8 for beta testing – we expect to have something ready in the next week or two. What’s the effect for users? Basically nothing… we just wanted to clear up any confusion moving forward.
The recent “oh noes!!” bug fix patch from X-Plane 12.06 → 12.07 was really what convinced us we needed more numbers to ship more code, more frequently. Starting with the next update to X-Plane, we will switch to a”two dot” version numbers for X-Plane. 12.xx only gives us only so many numbers to play with. It limited the amount of patches we could ship for X-Plane. New Versioning Schemeīefore we dig in, let’s talk about version numbers… boring right? Well, sort of! Our old “one dot” scheme was fun and easy to understand but it had one fatal flaw. New cirrus clouds, lower VRAM use, improved cloud rendering in general and OpenXR integration to make the X-Plane VR ecosystem easier to access for 3rd parties. Included is three months worth of rendering engine improvements. The 12.07 release is shipping as final on both Steam and the X-Plane Installer. Shipped in 12.07: Better VRAM usage, Improved Clouds, and More I say this every time… but it’s truly better than ever. If it has been a while since you tried X-Plane 12, you can always download our free demo to check out all of the improvements we’ve made over the past few months. Now that X-Plane 12.07 is shipping for all, I wanted to share an update on X-Plane 12.0.8 and what’s in the queue next.
$79.99 Hey X-Plane Community and Greetings from the Team!